local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133225200
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 200001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6296.732
L3_1.y = 352.825
L3_1.z = -2652.192
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 325.327
L3_1.y = 0.0
L3_1.z = 357.432
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 200002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6310.54
L4_1.y = 354.158
L4_1.z = -2651.608
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1008
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 200004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6291.834
L5_1.y = 352.548
L5_1.z = -2652.836
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 336.564
L5_1.y = 339.458
L5_1.z = 18.597
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1002
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 200005
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6300.546
L6_1.y = 353.668
L6_1.z = -2651.876
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 26.244
L6_1.y = 148.246
L6_1.z = 344.694
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 200006
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6308.559
L7_1.y = 354.346
L7_1.z = -2650.003
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 350.035
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1008
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 200001
L5_1 = 200002
L6_1 = 200004
L7_1 = 200005
L8_1 = 200006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
